Tuesday, April 30, 2024

Taking a Detour


 

Been a bit busy doing un-fun, not project related stuff all this month and didn’t get to progress much. I’ve been occupied searching for side gigs to cover keep afloat. It’s pretty brutal when the Japanese yen keeps getting clobbered by the US dollar, so it’s like getting pay cuts month to month .

That’s not what you are here for, so I’ll try to put together what minor updates I have been up to. I’ve written the first chapter of the story “My former warrior bride”. I’d like to get at least two or three done before sharing. I’ll try and pair it with some graphics if I can wrangle things. I’d love to get some feedback ASAP so it will help with the writing of Piety.

Right now is Golden week, so I’m hoping to use some of the down time to continue writing and maybe get a few bites on gig work. I’m committed to get posts at least once a month, so let’s hope May gets a bit more activity.

See you around.

Tick Tock

Monday, March 18, 2024

It's a Skill Issue

 

This month has been jammed packed and has made me exhausted. Hosting guests for a few weeks and then looking for additional work to make ends meet on top of existing work commitments has me struggling to scrounge the creative energy to get things done like I wanted. I at least managed to keep (for now) my self-made promise to not buy any new games until after first release.

But enough of my excuses, what have I managed to do so far?

I’ve managed a lot less writing than I wanted to for Piety than needed for the release. I’ve hit some minor writers block that I’m remedying with some short story practice. I’ve had a recurring fantasy about a hero and his wolf girl companion just going ham with breeding making the poor girl just huge. I’m drawing inspiration from Setsuna of Redo of Healer fame and Fenrys from Chilling in Another World. I generated this post’s image with that vision in mind. It should be just a few chapters long in total, and I’ll need the critique which I’m sure will help with writing for Piety. I’ll host it somewhere like deviant art or AO3and link back to the blog once it’s ready.

I’ve also performed some tests with stable diffusion webui-forge, which is something of an improvement over automatic1111. There’s just so much knowledge and cutting-edge stuff when it comes to this that it’s hard not to feel constantly behind the curve. One major obstacle I’m facing is using different checkpoint models. The nun images I’ve shared so far having been generating using an SDXL model, which while looking great, doesn’t have the same level of support that the older SD1.5 model has. The image shared here is using the SD1.5 model with the support of a hyper proportion Lora. It works well, but the amount of trial and error in prompts required is extreme, compared to the SDXL model. It will take me more time to establish a work-flow that I will want to use for Piety.

In short, I did some more research for the project, but the end of the month goal to release Piety alpha version is looking mighty unreasonable. Instead, I am aiming for at least my short story release by then. It honestly is a skill issue: I can code a storm, but my writing and art stinks still. Hopefully, I can get better, and soon

Tick Tock

 

 

Saturday, February 24, 2024

Piety Character Profile – Nadeen

 

 


The first maiden is Nadeen (final name still pending). She is a young and impressionable woman, who has always looked up to the main character. Her hobbies are taking care of the orphanage children and tending to her personal garden. Her nature is timid and shy but is easily excitable when given praise and encouragement. She is naïve and inexperienced and ripe for corruption by the player.

She begins as a small and meek woman which I hope to develop as the story unfolds. Her body shape is top heavy hourglass, and I’ve provided a series here to demonstrate the types of growth steps I’m intending to add. I plan for higher levels of growth, but am still practicing getting the kinds of results I want from Stable Diffusion, including pregnancy forms. All images are currently just reference and will not necessarily be used in game.


As for general project progress, I am still in the process of writing the first few chapters and coding events. I do not think I will make the self-imposed playable build deadline for this month and will move it to late next month. That should give me more time to make the first impressions demo just a bit better.

In the meantime, I plan to post a few more character profiles and any other general progress updates as I get closer to the first build.

Tick Tock