Saturday, February 24, 2024

Piety Character Profile – Nadeen

 

 


The first maiden is Nadeen (final name still pending). She is a young and impressionable woman, who has always looked up to the main character. Her hobbies are taking care of the orphanage children and tending to her personal garden. Her nature is timid and shy but is easily excitable when given praise and encouragement. She is naïve and inexperienced and ripe for corruption by the player.

She begins as a small and meek woman which I hope to develop as the story unfolds. Her body shape is top heavy hourglass, and I’ve provided a series here to demonstrate the types of growth steps I’m intending to add. I plan for higher levels of growth, but am still practicing getting the kinds of results I want from Stable Diffusion, including pregnancy forms. All images are currently just reference and will not necessarily be used in game.


As for general project progress, I am still in the process of writing the first few chapters and coding events. I do not think I will make the self-imposed playable build deadline for this month and will move it to late next month. That should give me more time to make the first impressions demo just a bit better.

In the meantime, I plan to post a few more character profiles and any other general progress updates as I get closer to the first build.

Tick Tock

Sunday, February 18, 2024

Why build a game in RenPy?

 


 

Why build a game in RenPy?

This was something pretty important to settle before I got to work on Piety. It came down to a number of factors and personal experiences.

Mobile platforms

Once upon a time, Flash worked everywhere, and the iPhone was not yet popular. You could build stuff on the web and people looking for lewd content knew about places like new-grounds. Today, one of the most used platforms by far is mobile devices. I was kind of shocked by the numbers shared by other devs by the large number of players willing to play explicit games on their phones. To this end, I was originally looking at using Unity before they threw developer confidence into the trash. This left Renpy as a viable possibility as it has builds across PC and Mobile. I’ll be able to target PC, Mac, Linux, Android and Apple devices all with RenPy.

It just works

Coding is very straightforward, using a mixture of RenPy’s own language and Python, it’s easy to develop and make complex UI or mechanics. It uses just about any popular media format I would want to use, and distribution builds are a breeze. One of the most important features, roll-back, is readily available and easy to maintain as well as making and managing saves.

Free Open Source Softare (FOSS)

Circling back to the issue with Unity, RenPy is FOSS. It will not cost me extra to develop with and is something that is continuously developing. It has a nice community and active developer scene. While I don’t intend to work on furthering RenPy itself, I am happy enough with just using it to build games. Other platforms such as Godot exist, but I have yet to delve deeply into it, and it is also a general purpose engine opposed to targeting VNs. Twine also exists, and I may touch on it if a particular idea strikes.

RenPy games are pretty fun

There’s a huge library of existing games that use RenPy and are sources of inspiration. There are a few great examples of expansion based games such as Hypnosis by Expanding Universe, Research Station M-OO by Galactase and Fattening Career by Bladerune9. I recommend you check these out for their stand out excellence.

 

The next post I will provide some progress on Piety. I’m still hoping to squeeze out some sort of build this month, but am expecting some extra work the next few weeks. If not a release, I’ll at least drop down some news or screen shots.

 

Tick Tock

Thursday, February 1, 2024

New game in the works: Piety

 


 

Piety is my first new project to share. It is a RenPy trainer visual novel. The plot hook is thus:

You are a corrupt bishop of the Church of Everlasting Radiance, the foundational religious organization of the kingdom. Learning of heretical rituals of a long distant past, you move to the boonies to fortify your position away from prying eyes. Here, you will gather your Maidens, loyal women who through their bodies perform powerful rituals that can effect the very nature of the world around them. With thorough training, you will corrupt their minds and fill their bodies as they become avatars of the land’s fertility and your strength.

 

Planned tags : ass expansion, breast expansion, corruption, harem, management, pregnancy, sex, trainer, weight gain

 

The general plot and design has already been built while I am currently in the process of fleshing out prose and content. My aim for the first alpha release is to provide the first few “weeks” of gameplay with the stable gameplay loop established. I am looking forward to all sorts of feedback and will be experimenting with using AI generated content for reference. I know that the community is derisive about AI art in general, but I am hoping that feedback can steer the game to its best form. I expect to have some form of build ready to share before the end of this month (February).

 

I'll need to find a rhythm for posting updates, but I am aiming for at least twice a month including releases. I'll be writing up a storm, so lets hope for the best.

 

Tick Tock