Wednesday, September 26, 2012

More Nada

It's tough coming around with excuses all the time, but the fact of the matter is that I've been way busy with work. It's the good sort of busy, taking bigger projects, more responsibility, along with a good sense of accomplishment. I know you guys aren't so interested in my non-cgf activities, but right now it just can't be avoided.

At the very least I can assure you that I'm not in a "burned out state" or "fed up with things". In fact I have a pretty positive outlook right now and don't have anywhere near the same issue as when I last disappeared. Little by little progress is made, whether thoughts on my mind, or a function or two here and there; stuff is being done.

Take a short vacation and when you come back you might see things change. I'll still be here.

Thursday, September 20, 2012

A Non-Update, Update

I let this past update come by way too late. I hope no one was ready to toss in some eulogies like last time. I've been super busy these last few days. Apparently, working in a start-up means you are at work all the time. So I've been pretty pressed for any sort of time whether for this game or anything else for that matter. This constant work load will lighten at some point once a certain work project is finished and we move offices.

So the quick answer is that no progress has been made in the past week. My plans and goals have not changed so I'm still shooting for getting a new version out in the near future. It just seems that the "near-ness" keeps getting pushed back.

I simply wanted to say to not lose faith, and that I am still trying my best here. Hopefully, the next news is a bit more productive.

Monday, September 10, 2012

Still Working on those Scrollables

Just to give you guys an small update, I've done some work on the scrollable stuff I mentioned in the previous post. It got a little hairy writing the code so I didn't finish it yet. I'll keep messing with it for a bit longer, but once it is working, it will mean that at least 3 or 4 major screens will have their primary features in. Next few days are going to be pretty busy for me so I'll shoot for the weekend to knock this one out.

Tuesday, September 4, 2012

Scroll-able Selection Menus

The past Labor Day weekend served as a nice bit of vacation time for me. I had some fun playing Natural Selection 2 since they released a pretty good update recently. Its a hybrid First Person Shooter  Real Time Strategy game that I'd recommend checking out (Google it). Unfortunately this means that I didn't devote much time to the project.

However, I did manage to designed out the new scroll-able selection menus that will aid in making selections and filtering large lists of items. This will take advantage of the new scroll bar system I've made and allow for special dialogs that will be populated by "button bars" containing a wealth on of information that should allow at-a-glance stat checking and comparisons. I was originally intending to put this off until after the next release, but I realized this would prove useful for the new stable screen in choosing selections such as cow girl jobs and diet. It will be much better than what is currently seen in the old build and it could potentially have features such as sorting by name or type or quantity.

With the plan made it will be merely an effort of coding it in with the some of the existing architecture, and with that the stable screen will be mostly functional. I'm still working out the design for the growth system but that should be finished soon as well.

Thanks again for sticking around guys and I'll keep you posted!