Showing posts with label livestream. Show all posts
Showing posts with label livestream. Show all posts

Thursday, March 8, 2012

Working on Store Inventory

I've got a nice block of time to work with today between 1:00 to 4:00PM. I figured I'll make it a stream to make up for the lack of updates yesterday. I'll be working on getting store stuff in, and I'll have the mic on so you can ask me anything. I'll also be connected to Fenoxo's chat. Like usual, use the link is on the sidebar or below.

Join me on livestream here. Now Online. Stream over.

During the stream I've managed to develop a bit of the store system and made the store inventory box. It consists of a definable amount of drag drop buttons that display their prices. Hovering over them will identify the item as well as give its description. You can see this in the image below.




I have quiet a few more things to go before the store is ready for use. While the player inventory will be very similar to the code I wrote for the store's, I still need to get the shopping cart and a bunch more buttons working. Hopefully, things will continue to go smoothly.

Sunday, March 4, 2012

Streaming for Streams Sake

I feel like getting some stuff done early today so I'm looking towards streaming until Noon whenever. The focus today will be implementing the parser and trying to write some better text that takes advantage of the dynamic word replacement. Never really tried writing on the spot like that but we'll see.

I'll be starting in a bit. Streaming now! I'll probably be going for a quite a while more than I thought.

Join me on livestream here. Stream is now over.

Welp, looks like this more or less became a marathon for me. This goes against what I suggested earlier but I will have an update later tonight. I'm putting a few new things but it's still only a slight improvement. I'll make a new post with the release once it's ready.

Wednesday, February 22, 2012

Surprise Stream! Activities Fleshed Out

So I have a large block of time and I want to get some stuff done and figured I'll do a stream. I might put up my mic, so if you hear someone rambling it's just me. I'll be watching the chat logs from Fenoxo's chat and the local livestream chat. Not sure how long for, but from now to maybe 3PM (GMT-6).

I will be going over activities and maybe other stuff. We'll see.

Stream is now over.

Thanks to the few that were able to join me during the stream, it made things a bit more interesting and certainty kept me going longer. The stream timer claims I went on for close to 5 hours. In that time I was able to add the Farm House location and implement sex based activities as well as create calculations for successes and failure for the other other activities as well. There are unique messages for how successful the activity was as well as varying rewards. The writing is pretty bland at the moment and will be better once I get to designing better scripts.
I still need to add a few more visual elements to the game to finish preparing it for other's to use. I'll most likely get to that tomorrow. I may try to do another stream around the same time, but I'm not sure what time I'll have available again. Depending on how much I get done tomorrow (and how much others push), I'll see if I can get the release out that night. But this is certainly not set in stone.

Thursday, February 16, 2012

Working on Cow Inspector

So I had started early and ended an hour earlier. Got some work in but had to cut it short because other business happened. I'll get some more stuff done today as soon as I get free time, but no more stream for the day. There will be a further update later today.

After some more time spent on the Cow Inspector I've nearly completed it. It is accessible from the Farm screen and allows the player to view the details of their cow girls.



As seen from this image there are vital statistics such as health, happiness, lust, and obedience as well as their physical measurements and the trained skills the cow girl knows/is learning. The buttons on the right are mostly options and actions you may perform. The item I still need to put somewhere is at a glance information for the cow girls diet. The empty center space is reserved for a graphic representation of the cow girls if I can get artist involved with the project.

After this I'm going to go and build some more activities and write some decent descriptions with dynamic text. I'm sure there will be tons more bug fixing to go through as well. As I mentioned earlier, I will be gone for half the weekend so it will be pretty much impossible for me to get the Alpha out before the weekend is up. At least I see that I'm still on schedule for the end of this following week.

Wednesday, February 15, 2012

No Work Progress but Streaming Planned

The last two days have been pretty busy for me. Was stuck trying to finish another flash game and going to an interview. Hopefully that works out. Luckily, Thursday, I will be pretty free and I expect to get some work in; so I figured to try and stream it. The focus will be building the cow inspector screen and getting all those features together. Not sure how far I will be able to get, but I'm going to commit around 3 hours or so.

The plan is to work from noon to three (GMT-6) or possibly later. As usual, I'll be lurking in Fenoxo's chat room. We'll see how things go.

Saturday, February 11, 2012

So I got a second Moniter

The main reason I didn't want to do any live streams was due to the fact I don't have a second screen. I recently rectified that problem with my galaxy tablet. It had just occurred to me that there had to be some sort of android tablet as a monitor software and lo and behold there is. I'm testing it right now and it seems to be working well, and streaming seems to work too. So the plan is to test out more streaming during the morning. I'm shooting for 9AM to maybe 1PMish GMT-6 Saturday(today). Hopefully I wont oversleep and could get some more stuff in with the pressure of potential onlookers. We'll see what happens.

Join me at my livestream link here or on the sidebar.

Streaming is over.


The stream went on for about 4 hours. Thank you guys that stopped by, hopefully it wasn't too dull. I managed to complete the activity shift system so that you can now progress shifts much like in Daisy Strike's Otherworld game. I also built the skill system with a leveling up system for the various skills the cow girls can train. The last thing I started was the item system.
Beyond the item system, the only other tasks before alpha is getting the growth system and the cow inspector screen in. Those two are the gorillas in the room and may take some time to tackle. After that it's some code tidying and I can release the limited Alpha.
As far as more streams, it will be on a "as soon as I can" basis. I have to change gears and complete another project before Wednesday, so I'm not sure when I'll fit in more time. But I'll keep you guys on the know.

Ciao.

Thursday, September 29, 2011

Working on activity selection and other interfaces

My Livestream is now Over.

I've managed to figure out the bug as to why my activity buttons were not accessible. It had to do with a layer issue with an invisible object covering the buttons. Go figure. I'm going to have to reorganize how I'm passing arguments between my click events as its getting to be a pain to manage. I'll most likely figure this out outside of a stream as I imagine it's boring as hell to watch me figure out.

In other news, I've speced out my cow girl weight and figure system that will use a slight modification of my old weight system from my previous game. It will deal with a calorie system that calculates how many calories a character consumes/burns in a day and would modify them at the start of the following day. So that will be interesting to see in action.

I will most likely not be streaming until next week Thursday or Friday but I'll keep updates coming if I find time on the side.

Wednesday, September 28, 2011

Dusting off the Blog Back to Work!

Its been nearly a month so I figured I better get back in the spot light before the usual questions prop up. Yes, I'm still working on the project. No, I haven't made a ton of progress of late. And yes, I'm committed to seeing this thing through.

I think I've found sound weekly time to get to work on this, namely on Thursdays and Fridays, unless I'm cramming for my classes. So in order to put some further emphasis on keep active on my work, I'm going to be playing a little with Livestream. All the cool kids seem to be doing it. I'm in fact going to see if I can run it right now and do a bit of live streaming right now. Check the link below once I figure out what it is.

My Livestream

If you decide to jump on and watch, go ahead and ask me any questions and I may answer. I can't say I'm as interesting or charismatic as say Fenoxo, but we'll see.

EDIT: Stream is over. Seemed like a good test I'm going to aim to stream again Thursday 9/29 at around 1PM Central time.