Sunday, October 14, 2012

Little By Little...

It's been a while since my last post. I'm trying to prevent these from getting so spread out but it's really hard to embellish on things when so little happens.

It turns out that I'm pretty terrible at scheduling my job work time and my free time. Many late nights programming at work followed by attempts at coding on CGF afterwards has been nigh impossible. To remedy this, I'm current trying to code in the morning before work. I've been able to look at things for at least a half hour in the morning so that's some small daily progress there.

 If you are wondering what I'm still working on, it is those dratted scrollable dialog modals I've been playing with for the past forever. I've been spinning my wheels for a while on implementing a design pattern I've used in XCode iOS for selecting table rows. I'm under the impression that it is not working out very well. so I'll use another method and hopefully get pass that soon enough.

This week is going to be another slow work week however, since an awesome game I'm waiting on called "Castle Story" should have its prototype released Wednesday-ish. Ahh, distractions abound and motivation lacking; these are the cruxes of indie development.

5 comments:

  1. I don't know what I can say to motivate you, for I am a supreme procrastinator myself.

    Sorry

    ReplyDelete
  2. If chipping away is manageable then go ahead, no need to risk burning out.

    ReplyDelete
  3. Any chance of a screenshot at all?

    ReplyDelete
  4. Dude, are you alive?

    ReplyDelete
  5. Yeah, me too wandering. Any update or still nada?

    ReplyDelete