Showing posts with label Release. Show all posts
Showing posts with label Release. Show all posts

Wednesday, July 10, 2024

Story Release! - My Former Warrior Bride

 


 

Sorry for the absence! But I come bearing gifts. I have posted my first 2 chapters of my “Former Warrior Bride” on Archive of Our Own which can be found here. Enjoy, and add comments.

As for being gone for two months, I have come to the startling conclusion, that I may have ADHD. This may be unsurprising to those familiar with the ADHD, and my terrible history of dropping projects. You can only read so many ADHD memes before you ask yourself why does this sound so familiar to me? Anyway, I’m going to get some professional help, and in the meantime I’ve implemented some helpful strategies I’ve learned through reading “Your Life Can Be Better” by Douglas A. Puryear. I feel more productive this week compared to the last 2 months. Lets hope this means more progress! While I can’t guarantee what the next update will be about, I intend to continue working on “Former Warrior Bride” and more importantly, Piety.

See you later.

Tick Tock

Thursday, March 15, 2012

CGF V0.12 Released! Also Accepting Donations!


Hey everyone, I'm happy to release Cow Girl Farmer Version 0.12! The main changes here are the new stores available and some major inventory changes. You can now sell items through the shipping crate at your farm. Check the bottom of the post for the change log. While not much has been added in terms of content, some nice milestones have been reached and I would like people to try out the new interfaces and tell me what works and what doesn't.

Download Cow Girl Farmer V0.12b here!
Version 0.12b has a quick fix for store buying calculation issues.
Version 0.12a has a quick fix for the milking crash.


The other big news to share is that I am now opening up donations for the Cow Girl Farmer project. It isn't a secret that the game needs art and I fully intend to get quality content into the game, however, I'm currently searching for an artist to help me reach this goal. The kind of person I'm looking for will need a degree of talent, but more importantly desires to be a continuous contributor to the project. I also feel that it is only fair that an artist that devotes their time is compensated monetarily for their effort, as I wish to foster a professional relationship with my partners. This however calls for the need for donations as I'm not quite well off at the moment. My goal is to ask you fine people that enjoy CGF to please donate for this cause if you can. I am aiming for a goal of $600 dollars between now and the next few months. This should be enough to attract a willing artist as well as help me in my current financial circumstances. Future donations maybe geared towards fulfilling specific content requests.

If you are an artist that is good with UI design, character art, or environment art, interested in joining this venture please contact me either by email or you may add me onto skype. My information is available on the side bar. Also note that I'm not looking for a single master of all these traits (although that would be awesome), multiple artist can easily be involved with this work.

Thanks again guys for sticking around and please enjoy!

Cow Girl Farmer V0.12a Change-log
---------------------------------

  • Removed Drag Drop Testing Screen
  • Fixed Cow Inspector skill slider
  • Scaled back text size in dialog box
  • Added hover text manager and hover over info logs
  • Edited and moved date information
  • Player gold now visible
  • Added more items
  • Split player inventory into separate lists - Rucksack, Feed Box, Shipping Crate
  • Ability to move contents between inventories
  • Can now sell goods by placing them in the shipping crate and advancing a day.
  • Altered the effects of food on cow girl growth. Generally dampened calories from foods.
  • Implemented minimum cow girl dimensions - Can't go below 90 lbs
  • Added temp icons for items
  • Fixed noted typos - Thanks Kamujin!
  • Fixed issues with milking and receiving milk bottles.

NOTES:

  • You must place food in the Feed Box for it to be accessible to the cow girls. The initial food is placed there by default
  • Seeds are purchasable but not yet usable.

Sunday, March 4, 2012

Cow Girl Farmer V0.11 Released!

I dunno where I found the time but I've Marathoned us to an earlier than expect release! To download use the link here or on the side bar. I've outlined pretty much all the changes I've made below, so take a peek and try it out. Please note while it seems like a ton of stuff was added, there's still crap loads more to go. This should at least give a better feel for the game, so please enjoy and share with me any and all feedback. No matter how critical it maybe.

Download CGF Version 0.11 Here!





Change Log for CGFV0.11
-------------------------------------------------
  • Added Vital Stats on to roster buttons
  • Added Vital Stats on Cow Activity Items
  • Temp portrait image
  • Added icons for vital stats
  • Changed Cow Activity Sets from button interface to drag drop interface
  • Added Results Display
  • Press enter/return key to trigger dialog box next
  • Added Text Parser for dynamic story text.
  • Revised various Activities Text
  • Added cow girl fatigue. If they are too tired, they will not do activities.
  • Added growth modifiers for participating in events
  • Leveling up a skill will appear in result box
  • Happiness and obedience stats can now be increased
  • Added improved activity text with 100% less face kicking
  • Added new activity Over Feeding
  • Toggling between cow girls in the inspector now takes 2 click rather than 3

Thursday, February 23, 2012

Cow Girl Farmer V0.1 Alpha Released!

I had a pretty busy morning so I'm barely getting around to begin work and stream. As always, please follow the link below or on the side bar. The agenda today is getting the final visual elements in place to allow for an alpha release. I'll try to put it out for download after the stream, baring unforeseen consequences. We'll see how things go.

In the stream today I managed to implement a display for time. It shows what shift you are in, the day of the week, month, etc. You will notice that I'm using a Harvest Moon styled calender and this will be important later on in development.

With that taken care of, I'm proud to finally release the first alpha of Cow Girl Farmer!  Its been a long road but the show is just getting started. For now just try it out, tell me what you think and I'll get going with my next plans for the project.

For those unfamiliar with downloading .swf files, all you need to do to run them is open the file with your browser that has Adobe Flash installed. That's it.

Download the CGF_V0.1 here!

Tuesday, May 17, 2011

FFTG V0.31 Released

Hey peoples.  I've just released the newest version of the game.  I had to fix that crazy bug with the win/lose scene that basically broke my mechanic. Hopefully there aren't anymore problems in that area.
As for new stuff, I've put in my potion limitations mechanic.  The basic idea is that you need to earn them by increasing the girl's lust by 10%.  I'll need to add a potion that lowers lust so that the player can earn more points to gain more potions or think of another way to earn them.
The second major implementation is a first pass on the button rollover help text.  It's in and it automatically scales depending on how much text I stick in there. :D The only issue is that I've only had time to add help text to the girl selection buttons, but think of it as a taste of more to come.

As for further development this week you can pretty much expect nothing from me, unless its some sort of major bug fix.  I'm going to ACEN this weekend, and assuming the rapture doesn't ruin things it will be pretty awesome.  I'll be staying away from a computer for the most part and having fun so no more coding until it's all over.

Version 0.31 Change Log:


  • Fixed Bug with Win/Lose scenes not resetting game data.
  • Fixed Bug when choosing menu items could skip Win/Lose.
  • Fixed Some spelling mistakes.
  • Implemented potion restrictions
  • Add button rollover help text (Few buttons have text yet)