Download CGF Version 0.11 Here!
Change Log for CGFV0.11
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- Added Vital Stats on to roster buttons
- Added Vital Stats on Cow Activity Items
- Temp portrait image
- Added icons for vital stats
- Changed Cow Activity Sets from button interface to drag drop interface
- Added Results Display
- Press enter/return key to trigger dialog box next
- Added Text Parser for dynamic story text.
- Revised various Activities Text
- Added cow girl fatigue. If they are too tired, they will not do activities.
- Added growth modifiers for participating in events
- Leveling up a skill will appear in result box
- Happiness and obedience stats can now be increased
- Added improved activity text with 100% less face kicking
- Added new activity Over Feeding
- Toggling between cow girls in the inspector now takes 2 click rather than 3
Glad to see this is coming along well. Jumped into the stream yesterday, but I didn't want to break your concentration.
ReplyDeleteI'd like to able to drag and drop cowgirls from their current job to a new one, rather than only being able to do so from the list on the right. That's all that comes to mind that I felt like suggesting right now.
Oh yeah, maybe an accept button on the job screen? I felt kind of lost trying to get away from that screen, until I realised I could just click the blank white space between the lists.
ReplyDeletenice work you did there, you might want to think of a of a food in the future that does not increase body size after a certain point. and the scroll-bar on the skill list for the girls isn't working, it will only show the first two skills acquired.
ReplyDeleteI was actually going to make the same comments as number 1 and 2. I kept trying to drag the girls from one job to the next before remembering I needed to grab the name from the right.
ReplyDelete